![]() Put your compiled binaries into "bin" directory. "Team Fortress 2 1.0.1.8 Port" should appear in your Steam Library. Go to the Tools section in your Steam Library and install Source SDK Base 2013 Multiplayer.ĭownload the asset package and extract its contents to \steamapps\sourcemods. It is meant for developers who want to make a new Source mod. It does not contain binaries and assets are stored as loose files instead of VPKs. Note that the above archive is not a playable build. ![]() Instructions for building Source SDK 2013 can be found here: Īssets that need to be used with compiled binaries: You can find a link to the playable build on the latest release's page: BuildingĬompiling process is the same as for Source SDK 2013. No bugs will be fixed with the exception of crashes and bugs that were not in the original 2008 build of the game. No new features will be added to the code. This ensures the game has all the latest engine features and security fixes. ![]() This is the old Team Fortress 2 source code from late January 2008 ported to Source Engine 2013. ![]()
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